As you have noted in your article, Baldur’s Gate 3 does not offer a truly satisfying experience for players who want to play an evil character. The game punishes players for being evil by making it difficult to recruit and maintain companions, and by offering few tangible rewards for evil behavior.
This is a missed opportunity for the game, as it could have provided a more nuanced and challenging experience for players who want to explore the darker side of roleplaying. Instead, the game seems to discourage evil behavior, which may limit its appeal to some players.
There are a few reasons why Baldur’s Gate 3 may have made this choice. One possibility is that the developers wanted to make sure that the game was accessible to a wide audience, and they felt that evil behavior would alienate some players. Another possibility is that they wanted to avoid making the game too difficult, as evil characters often have to make difficult choices that could lead to negative consequences.
Whatever the reason, the lack of a satisfying evil playthrough is a noticeable flaw in Baldur’s Gate 3. It is a missed opportunity to provide players with a more challenging and rewarding experience.
Here are some ways that the game could have improved the evil playthrough:
Make it easier to recruit and maintain evil companions. This could be done by giving evil characters more dialogue options that appeal to other evil characters, or by making it easier to complete quests that are important to evil characters.
Offer more tangible rewards for evil behavior. This could be done by giving evil characters access to unique items or abilities, or by allowing them to make decisions that have a significant impact on the game world.
Make the consequences of evil behavior more ambiguous. This could be done by making it more difficult to predict the outcome of evil choices, or by making it possible for evil characters to redeem themselves.
By making these changes, Baldur’s Gate 3 could have provided a more satisfying experience for players who want to play an evil character. It is a missed opportunity, but hopefully the developers will take this feedback into account for future updates and expansions.
The lack of a satisfying evil playthrough in Baldur’s Gate 3 could have a number of negative effects on the games industry.
First, it could discourage players from roleplaying as evil characters. If players feel that they are punished for being evil, they are less likely to choose to play that way. This could limit the variety of experiences that players have with the game, and could make the game less interesting for some players.
Second, it could reinforce negative stereotypes about evil characters. If evil characters are always punished for their actions, it can create the impression that evil is always wrong and that evil characters are always bad people. This could make it more difficult for players to understand and empathize with evil characters, and could make it more difficult for games to explore the complexities of evil.
Third, it could make games less challenging. If evil characters are not allowed to succeed, it can make the game less challenging for players who want to play that way. This could make the game less rewarding for some players, and could make it less appealing to players who are looking for a challenge.
The lack of a satisfying evil playthrough in Baldur’s Gate 3 is a missed opportunity for the game and for the games industry. It is a problem that the developers should address in future updates and expansions.
Add more evil companions to the game. This would give players more options for evil characters to play with, and would make it easier to recruit and maintain an evil party.
Give evil characters access to unique items and abilities. This would make evil characters more powerful and more appealing to players.
Allow evil characters to make decisions that have a significant impact on the game world. This would give evil characters more agency and would make their choices more meaningful.
Make the consequences of evil behavior more ambiguous. This would make it more difficult for players to predict the outcome of their choices, and would make the game more challenging and unpredictable.
By making these changes, the developers could create a more satisfying evil playthrough for Baldur’s Gate 3. This would make the game more appealing to a wider range of players, and would allow the game to explore the complexities of evil in a more meaningful way.